Steps to Reproduce:
Enable in-game graphics mode switching
Enter any world with Fancy or Simple graphics
Find any body of water
Switch to Vibrant Visuals
Observed Results:
The water no longer reflects the sky and clouds, caustics are no longer visible from the surface, submerged blocks are no longer tinted with the relative distance and the water surface texture is no longer seen underwater.
Expected Results:
The water looks the same as it would if Vibrant Visuals was enabled from the beginning
Screenshots/Videos attached: Yes
Notes:
Linked issues
is duplicated by 3
Attachments
Comments 6
Similar issue: Vibrant Visual does not show caustics correctly over the entire surface of the water and the surface is too transparent.
1_ Entered the world with Vibrant Visual ON - all quality options maxed - and looked at caustics; they were limited in distance and the water trasparency it's pretty good (although I would prefer less) …
2_ Changed graphic to Fancy, let chunks generate around me, then returned to Vibrant Visual - all quality options maxed - and looked at caustics; they were covering all the distance but the water trasparency is too much…
More clues: I used a custom texture pack with “raytraced capabilities” and "num_mip_levels: 1” and "padding: 6”.
You can download the texturepack 1.21.101 version here:
The above pack has “pbr capabilities” also.
I fixed the color of the water and consequently the transparency decreased. It seems that the problem of caustics has also improved.
The next update to my texture pack above will have these improvements.