mojira.dev
MCPE-221698

Vibrant Visuals: Caustics are no longer visible from the surface

Steps to Reproduce:

  1. Enter any world with Fancy or Simple graphics

  2. Find any body of water

  3. Switch to Vibrant Visuals

  4. Without entering the water, look at the caustics effect

Observed Results:

The effect stops being visible from the surface.

Expected Results:

The caustics are visible, as long as the sun is hitting the bottom.

Screenshots/Videos attached: Yes

Notes:

Attachments

Comments 5

Similar issue: Vibrant Visual does not show caustics correctly over the entire surface of the water and the surface is too transparent.

1_ Entered the world with Vibrant Visual ON - all quality options maxed - and looked at caustics; they were limited in distance and the water trasparency it's pretty good (although I would prefer less)

[media]

2_ Changed graphic to Fancy, let chunks generate around me, then returned to Vibrant Visual - all quality options maxed - and looked at caustics; they were covering all the distance but the water trasparency is too much…

[media]

More clues: I used a custom texture pack with “raytraced capabilities” and "num_mip_levels: 1” and "padding: 6”.

The above pack has “pbr capabilities” also.

I fixed the color of the water and consequently the transparency decreased. It seems that the problem of caustics has also improved.
The next update to my texture pack above will have these improvements.

[media][media]

[Mod] LateLag

(Unassigned)

Unconfirmed

Windows

1.21.100.20 Preview

Retrieved