Steps to reproduce
Enable vibrant visuals.
Spawn an iron golem.
Set time to night.
Expected result
The iron golem’s eyes shine (glow).
Observed result
The iron golem’s eyes do not shine (glow).
Code analysis
The 1.21.90 vanilla resource contains two versions of the iron golem texture and MERS mask.
The client entity definition for the iron golem points to the texture in
\resources\textures\entity\
, but this version of the iron_golem_mers.tga file only contains values in the blue (roughness) channel.There is another version of the iron golem texture in
\resources\textures\entity\iron_golem\
, which is the folder created to store the iron golem crack textures. This version of iron_golem_mers.tga has values in all channels and sets the red eye pixel emissiveness to 13.
Probably the first set of files was a draft and the final version was supposed to be copied over them, but it was copied to the subfolder for the iron golem cracks by mistake.
The Iron Golem's eyes should glow, I mean its two red pixels. The Minecraft movie showed us that its eyes glow, so they should glow in the game too.
The Copper Golem's eyes should also have their glow in Vibrant Visuals as its eyes are two light bulbs.
We can only track 1 issure per report, and I can only reproduce this for the iron golem, so I am removing the copper golem from this report. You may make a separate report for the copper golem if you can still reproduce it.
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