Bedrock Edition’s skeletons are not in parity with current Java behaviours, making them an incredibly frustrating, and unfair experience. Unlike Java, they fire incredibly fast making it incredibly difficult to close any distance early-game prior to getting the shield, forcing you to use ranged weaponry, or not engage at all. Also unlike Java, the have an instantaneous response when popping around corners, and they have pinpoint accuracy. The Java skeletons have a bit of inaccuracy/shot error, giving you a fighting chance.
Please bring the skeletons in parity with Java, it’s been far too long suffering these guys.
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We're tracking this issue in MCPE-61036, so this ticket is being resolved and linked as a duplicate.
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