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Jordon Moss

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Assigned

No issues.

Reported

MCPE-225381 Material instance tint_method ignores alpha channel of texture. Unconfirmed MCPE-159848 Custom Block models larger than 3 blocks on chunk borders have broken shading with smooth lighting on. Cannot Reproduce MCPE-98822 Structure block preview doesn't show anything if .mcstructure file on server. Incomplete

Comments

Can confirm, happens on all platforms.

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Here. Give yourself v1:grass_slab and place it. The expected behaviour is for only part of the side texture to be tinted (the grass top), but it tints the whole texture instead of part of it based on the alpha channel.

Daytime picture to make it more obvious.

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This isn't resolved. It's only "resolved" in a "chopping off a leg to fix a broken knee" way. Ie: Large geos being blocked.

It has not. You are limited to 30 pixels, which isn't even 3x3 blocks (that's 48px). It used to be much, much larger than that, even.

I can't test it anymore because you guys killed > 3x3x3 blocks. The block geos in the screenshots get rejected by the game despite once being able to use them.
See: MCPE-152191

I pretty much haven't played Minecraft ever since this was broken. I have no reason to anymore, my worlds and mods that I have sunken hundreds, if not thousands of hours into are broken, and Mojang's silence on this is more than disappointing.

Please, just remove this arbitrary limitation. I know about, and can deal with the shading side effects. Print a warning in the log if need be, but don't forbid them. Or, fix the shading issues, like mentioned in: https://bugs.mojang.com/browse/MCPE-159848

Yes it still happens, and the video settings don't do much, disabling smooth shading sort of helps, but not completely. And the platforms I'm playing on are PC, Xbox, and Nintendo Switch, happens on all platforms.

But I already responded? With the reproduction steps and resource packs as requested...

PLEASE restore it to the original 3x3 block bounds, at the very least. If there's anything going out of bounds, print a warning that you may see artifacts, but allow them to work.

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Yeah, matters have got worse since the geofix no longer works, and now it's falsely blocking models that don't go outside the 3x3 block range. Honestly, instead of blocking the models, it should just give a warning, saying "you might experience visual artifacts".

Yeah, it would be nice to understand how certain blocks work, like the paintings, sand, etc.

Upon further inspection, this happens on X/Z coords too, if geo > 3 blocks in that direction. So it is indeed due to chunk boundaries. Hopefully the suggestion for a fix can actually be implemented.

But we did explain the issue and how to reproduce it? Did you even read any of this? Just place any block with > 3 block tall geo on any multiple of 16 y coord minus one. So, 15, 31, 47, etc.

And no, this isn't specific marketplace item. If it did, I would have said so. Anyway, I attached an .mcworld file, it'll have a world with a test scenario and the resource packs in question bundled inside.

Should try to enable the creator content logs to see if anything comes up. (Settings > Creator > Enable Content Log GUI)

They should just get rid of the stupid arbitrary UUID whitelist for this (making things as they used to be), and fix this while they're at it: https://bugs.mojang.com/browse/MCPE-144060

Also happens at Y = 47. Bug disappears if you turn off "Smooth Lighting" so it seems to have something to do with it.

Seems the issue crops up every 16 blocks on the Y axis. (Odd-numbered, so 15, 31, 47, 63, etc.)

Getting this same issue. Ticket really should be re-opened.

Breaks at specific Y coordinates, like mentioned in the first post. (Y=79)

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Because it is an extremely terrible change.