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MCPE-227826

Setting commandBlocksEnabled to false does not prevent command blocks from being edited

The bug

In Java Edition, setting the commandBlocksEnabled gamerule to false prevents editing command blocks, with the message “Command blocks are not enabled.” Note that viewing command blocks is still possible.

In Bedrock Edition, this is not the case. Command blocks can be edited even when command blocks are not enabled.

How to reproduce

  1. /gamerule commandBlocksEnabled false

  2. Place a command block and write a command in it

Expected result

Your edit should fail with an error message

Observed result

The edit goes through

Comments 3

Is there a negative impact of this? To me, it sounds like the Java behavior would be annoying.

My primary use case for the game rule has been as an on/off switch for a repeating teleport command that I am using to create a cinematic sequence for a video. I have to be able to turn command blocks off because the repeating teleport command prevents me from accessing a lever on the command block. The current behavior allows me to end a movement so that I can edit the command, and then to restart the movement. If the gamerule were to prevent editing the command, I would have to turn it off, then flip a separate lever on the command block, then turn it back on again, then edit the command, and then flip the lever again. The process of fine-tuning the curve for cinematic sequence would be twice as tedious.

Good point and I agree

Hi!
Thank you for your report! 

However, this issue is Working as Intended

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tryashtar

(Unassigned)

Confirmed

Windows

1.21.120.21 Preview

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