In Bedrock Edition, spear charge attack hit animation and sound has a 0.5 seconds cooldown before it can be played again, this wasn't the case on Java Edition.
Steps to reproduce:
Join or create a brand new flat world, then run this command, this will create a tunnel: /fill 0 -63 0 ~40 -61 0 air
Fill it with a lot of Zombies
Turn off Hostile mobs sounds: Settings > Audio > set "Hostile mobs" slider to 0%
Turn off View Bobbing: Settings > Video > set "View Bobbing" toggle to off
Give yourself a Wooden Spear
Hold use button and then walk through the Zombies
Observe
Expected results:
Hit animation and sound immediately play every time you successfully hit a mobs, matching Java Edition.
Observed results:
Hit animation and sound has a 0.5 seconds cooldown before it can be played again.
Fix:
I've attached a potential fix for this issue in the report.
Attachments
Comments 3
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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