Some attachable items renders incorrectly when held by bogged and strays, as the items are not placed on their hands, instead it was placed on their head for main hand items, and on their left leg for offhand items, this wasn't the case on other skeletons variant.
Steps to reproduce:
Summon a bogged or stray
Run one of these commands:
/replaceitem entity @e[type=!player] slot.weapon.mainhand 0 wooden_spear
/replaceitem entity @e[type=!player] slot.weapon.mainhand 0 crossbow
/replaceitem entity @e[type=!player] slot.weapon.mainhand 0 spyglass
/replaceitem entity @e[type=!player] slot.weapon.mainhand 0 shield
/replaceitem entity @e[type=!player] slot.weapon.mainhand 0 trident
Observe
Expected results:
The attachable items render correctly.
Observed results:
The attachable items render incorrectly.
This can be fixed by swapping the order of the body and armor render controllers so the attachable can properly reference the main body's geometry.