Issue : Render issue with mob,entity,player,item and blocks when get to close with it.
Expected Results : It’s should glitch or have this weird pixel texture.
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Comments 4
I would like to voice my concerns regarding the "creature dithering/fading" effect that triggers when a player gets close to an entity. Why isn't there a toggle in the settings to enable or disable this feature? Not all players enjoy forced rendering fades.
While I understand the intent behind this mechanic (likely to prevent camera clipping or visual clutter), it needs to account for the diverse experiences of the player base. Currently, this poses a significant gameplay issue: large creatures with expansive hitboxes become completely invisible when you get close to them.
This is a serious immersion-breaker and a mechanical flaw that hinders gameplay. I strongly urge the development team to make this rendering effect an optional setting so players can choose the visual experience that works best for them.
Please attach a screenshot of the issue. Also, please do not select every version in the list. Only select the version you are actually playing on.