mojira.dev
MCPE-234561

Render issue with mob,entity,player,item and blocks when get to close with it.

Issue : Render issue with mob,entity,player,item and blocks when get to close with it.

Expected Results : It’s should glitch or have this weird pixel texture.

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Comments 4

Please attach a screenshot of the issue. Also, please do not select every version in the list. Only select the version you are actually playing on.

I would like to voice my concerns regarding the "creature dithering/fading" effect that triggers when a player gets close to an entity. Why isn't there a toggle in the settings to enable or disable this feature? Not all players enjoy forced rendering fades.

While I understand the intent behind this mechanic (likely to prevent camera clipping or visual clutter), it needs to account for the diverse experiences of the player base. Currently, this poses a significant gameplay issue: large creatures with expansive hitboxes become completely invisible when you get close to them.

This is a serious immersion-breaker and a mechanical flaw that hinders gameplay. I strongly urge the development team to make this rendering effect an optional setting so players can choose the visual experience that works best for them.

You should be able to turn off this effect using the "Enable Dithering for Mobs" setting.

Picomos plays

(Unassigned)

Unconfirmed

Android

1.21.131 Hotfix

Retrieved