mojira.dev

DrabMarker

Assigned

No issues.

Reported

MCPE-234579 Feedback on Proximity-Based Creature Dithering/Fading Effect Invalid MCPE-234022 The minecraft:behavior.delayed_attack behavior component fails to trigger attacks correctly due to collision box issues. Confirmed MCPE-222863 A collision box-related bug that prevents entity from attacking properly Duplicate MCPE-222718 This is a collision box-related bug that prevents entity from attacking properly Duplicate

Comments

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I would like to voice my concerns regarding the "creature dithering/fading" effect that triggers when a player gets close to an entity. Why isn't there a toggle in the settings to enable or disable this feature? Not all players enjoy forced rendering fades.

While I understand the intent behind this mechanic (likely to prevent camera clipping or visual clutter), it needs to account for the diverse experiences of the player base. Currently, this poses a significant gameplay issue: large creatures with expansive hitboxes become completely invisible when you get close to them.

This is a serious immersion-breaker and a mechanical flaw that hinders gameplay. I strongly urge the development team to make this rendering effect an optional setting so players can choose the visual experience that works best for them.

I understand the policy regarding duplicate reports. However, I am submitting this because the issue remains unresolved in the current version of the game, despite previous reports being marked as "resolved."

The reason I am providing this new, more detailed report is that the previous ones did not lead to an actual fix. I have included a specific reproduction world and a sample Addon that clearly demonstrate the pathfinding failure.

Please review the attached evidence, as this is a critical regression (or persistent bug) that severely impacts Addon development. I am not trying to spam, but to ensure this functional break in minecraft:delayed_attack is accurately addressed.

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