This has been happening since the new controls have been implemented. The problem is that whenever I try to look around while holding down my attack/destroy button, it flicks upwards in a very fast manner. Extremely annoying.
It is reproducible by just simply using the attack/destroy button while holding/looking around with (of course) another finger.
The expected result is that it will flick upwards and will cause you to temporarily halt your βlooking aroundβ movement (or locking the finger/movement that makes you look around)
Actual result is the expected result.
This might be an issue with fingers/feedback causing an unprecedented movement.
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duplicates 1
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Also,
Actual result is that it will flick upwards in a fixed position (the maximum your head/camera can tilt up). After it flicks and you're still holding the finger that makes you look around, it will cause you to be unable to look around until you release your finger.
We're tracking this issue at MCPE-173571, so I will resolve and link this report as a duplicate.
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Sorry, I misunderstood expected result.
Expected result is that it will control as normal.