While playing in a world, the player’s skin model visually distorts in third-person view. The character’s body parts (notably the arms and torso) appear twisted or offset from their normal positions, creating an unnatural and incorrect pose. Sometimes head of the player is only visible making other parts of body invisible. This issue even occurs in multiplayer. This occurs in all Bedrock edition devices.
The distortion is purely visual but breaks immersion and can be confusing during gameplay. The issue persists while moving and interacting with entities and items.
Expected Result
The player skin model renders correctly, with all body parts properly aligned and animated according to standard player animations.
Actual Result
The player skin model becomes visually distorted in third-person view, with limbs and/or torso appearing misaligned, twisted, or incorrectly rotated relative to the rest of the body.
Steps to Reproduce the Issue
Launch Minecraft: Bedrock Edition.
Load into a world.
Observe the player model during movement or interaction.
Linked issues
is duplicated by 13
relates to 2
Attachments
Comments 4
For me my own skin won’t load and only a character created skins head will load. The head itself is always looking backwards towards where the player was actually looking. Shields and maybe offhand slots in generally are extremely broken, and when I equipped a shield myself it would, in my main hand, appear at the top left of the screen almost fully offscreen, and in my offhand appear almost a half block in front of me, obstructing most of my view. Sword animations also didn’t work at all and when the player with the head took damage no red tint would appear.
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