The bug
Most commands are supposed to produce exactly one success message or one failure message upon completion. However, the /stopsound command produces a separate message for each affected player.
Result | Expected output | Actual output |
|---|---|---|
All targets stopped a sound | One success message | ❌ A success message per target |
How to reproduce
Have a world with multiple players
Run
/stopsound @a
❌ Multiple messages are producedRun
/stopsound @a random.burp
❌ Multiple messages are produced
Expected behavior
In all cases, one feedback message should appear for one command
Observed behavior
In all cases, multiple feedback messages appear
Linked issues
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