mojira.dev
MCPE-239952

Performance got a hit in 26.30

Since this update, I have been experiencing internal server/client desynchronization in single-player at my computation-heavy base. Blocks take time to be placed, and player movement is jittery, causing sudden shifts to the left, right, or back - just like on a laggy multiplayer server. When a friend joins my world in this update, the TPS drops even more, FPS too, which was not the case in the previous version.

I remember the update where you improved the loading speed of already-generated chunks. But in general, over the past 2 years, you have worsened Bedrock's performance. The game is turning into a stuttering Java Edition, but with single-player desyncs. Please revise your technical changes, compare the current performance to the versions released two years ago, and always consider that Bedrock is primarily played on mobile hardware. Your optimization standards should target those devices, not your office PC.

Linked issues

Comments 3

The same thing happened to me

Thank you for your report!
We're tracking this issue in MCPE-239693, so this ticket is being resolved and linked as a duplicate.

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Well i have Problems too. In 1.26.30 and 31. Shortly after starting the game the main menu runs at 1600 FPS. Shortly after it Freezes and is on 5 to 73. My CPU and GPU are capped at around 30 percent BUT IT CAPS THERE. It perfectly is capped at 73. I have vsync turned of in options.txt. Nothing. My Monitor has 240 Hz. Hardware: RX 9060XT 16GB, Ryzen 5 7500 F, 32GB RAM. PLEASE FIX THIS. I cant play minecraft anymore. But mo one listens to non votet problems. When a small thing annoys everyone it gets fixed in 3 months. When a huge problem destroys the game of a few players, no one cares and nothing happens.

Hydro Ghast

(Unassigned)

Unconfirmed

Multiple

Latest Android and Windows

26.30

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