When looking at the side of certain waterlogged copper grates, the grate and water textures fight periodically for Z priority depending on where you are in correlation to each block.
To recreate it, simply place a copper grate, waterlog it, and fly around while looking at it to see it happen.
Expected result: Copper grate should always have Z priority
Actual result: Water and Copper Grate fight for priority
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Comments 4
Duplicate of MCPE-227461
Thank you for your report!
We're tracking this issue in MCPE-227461, so this ticket is being resolved and linked as a duplicate.
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