mojira.dev
MCPE-240713

Z-Fighting Between Copper Grates and Water Source Blocks when waterlogged

When looking at the side of certain waterlogged copper grates, the grate and water textures fight periodically for Z priority depending on where you are in correlation to each block.

To recreate it, simply place a copper grate, waterlog it, and fly around while looking at it to see it happen.

Expected result: Copper grate should always have Z priority

Actual result: Water and Copper Grate fight for priority

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Comments 4

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I can confirm it’s a general bug on all platforms with vibrant visuals turned off

Thank you for your report!
We're tracking this issue in MCPE-227461, so this ticket is being resolved and linked as a duplicate.

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MidGDKid

(Unassigned)

Unconfirmed

Nintendo Switch

22.5.0

26.33 Hotfix

Retrieved