Custom blocks using the blend or blend_to_opaque render methods flicker when moved by a piston. In particular, it appears that the opacity of the texture changes. This issue was not observed with other render methods.
Demonstration
The attached video demonstrates this issue. Notice the flicker mid-move.
Reproduction
This example is taken from the packs in the attached world for convenience. This world can be opened (in Minecraft Preview) for inspection or unzipped to access the code associated with such.
Linked issues
Attachments
Comments 2
Hi!
Thank you for your report!
We're already tracking this issue at MCPE-136928, so I will resolve and link this ticket as a Duplicate (Vanilla glass also flickers when moved by a Piston in current Preview version).
I suggest also to browse through the main issue for potential fixes.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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