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MCPE-242143

Many basic Vanilla features are not data-driven

Many world generation features in Minecraft are not data-driven. Some of these internal features do not have data-driven type representations:

  • Block piles, such as minecraft:hay_pile_feature

  • Giant mushrooms, such as minecraft:huge_brown_mushroom_feature

  • Springs, such as minecraft:lava_spring_feature

Handling these features right now is possible but not particularly reasonable.

Others do not trivially translate over but could using existing APIs with minimal Molang:

  • minecraft:waterlily_feature (single block)

  • minecraft:desert_well_feature (structure template)

  • minecraft:pumpkin_feature (scatter + single block)

There are actually some that seemingly should translate directly, all ore features in the Nether:

  • minecraft:nether_gold_ore_feature

  • minecraft:nether_quartz_ore_feature

  • minecraft:nether_netherite_deep_feature

  • minecraft:nether_netherite_tall_feature

  • minecraft:nether_magma_feature

  • minecraft:blackstone_feature

  • minecraft:nether_gravel_underground_feature

These features not being data-driven means it’s harder to work imitate or extend these ideas and virtually impossible to override them.

Comments 1

Also some other features are not fully data driven and cannot be placed with /place feature in Bedrock (not exhaustive list):

  • Iceberg

  • Lava lake

  • Sculk patches

  • The base sulfur pool feature

  • The small end island feature

  • Void start platform

  • Chorus plant feature

  • Clay , gravel, sand and grass disk features

  • End platform

  • End podium

  • End spike

  • Monster room

  • Bonus Chest

  • Ice Patch Feature

  • Ice Spike Feature

  • Forest rock feature

  • Dripstone cluster (dripstone_cluster_feature)

  • Large dripstone feature

  • Coral crust feature

  • Coral feature

  • Hanging coral feature (consists of coral fans)

  • Sea anemone feature (consists of coral and coral fans)

  • Delta feature

  • Basalt columns

  • Basalt pillar

  • Glowstone clusters

  • Fire patches (in the Nether)

  • Kelp feature (for both cold and lukewarm oceans)

  • possibly Sulfur spike features

There are many more hardcoded features than this.

Ciosciaa

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