I'm sure this has been reported about a million times, but it's a major issue and I want to make sure it receives enough attention. It is seriously hindering, almost completely game breaking, and is one of the main five reasons why no one from Java MC will switch to Bedrock MC.
The FPS on Windows 10 is slow for many users who do not have high end gaming setups.
I run Minecraft on an iMac (booted to W10). On Java edition I'm getting 200+ FPS while I have a MiNET server, a Spigot server, Visual Studio, dotMemory, Slack, Skype, and W10 Minecraft open. 200+ on Java...
Then I close all those apps and just leave open W10 Minecraft and I get 12 FPS. How? Why? You can't play with 12 FPS. You can't even play with 24. Even 48 is noticeably low. 60FPS and beyond is the only amount acceptable and until the performance is up to speed the game is almost unplayable for many users.
For reference, the specs of this machine are a quad core i5 2.8Ghz CPU, NVIDIA GeForce GT 640M (w/ 16GB RAM), Nothing great, but I'm sure it's more than a lot of your players have in laptops which they play on.
There's something fundamentally wrong when you port a game from Java to C++ and are getting only 6% of the frames that you got on Java. Are you guys secretly running the Bedrock Engine on Python?
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One of the Minecraft Discord's moderators gave this useful tip when I made note of the issue. Are you guys seriously recommending we all upgrade to 1050TI's to play Minecraft? Do you fully understand most your audience? Pretty sure most don't know what a GPU is. I get 200+ FPS on this hardware on the Java edition, I shouldn't have to upgrade hardware to get matching performance on a C++ port.