The bug
If a player breaks an armor stand or cushion near a sculk catalyst, the game treats it as though the player was the entity that died. The catalyst blooms and spreads sculk in proportion to the player’s experience points, and the player is flagged to no longer drop experience on death, or interact with future catalysts. This state does not persist relog, however, so you can farm infinite sculk by simply placing and breaking cushions, then relogging.
How to reproduce
/xp 50LPlace a sculk catalyst
Place a cushion
Break it
Expected result
Nothing should happen
Observed result
The sculk catalyst blooms and spreads
Notes
Surprisingly, Java Edition had this very same issue: MC-311924
Linked issues
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