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MCPE-243530

Breaking an armor stand or cushion near a sculk catalyst consumes the player's experience

The bug

If a player breaks an armor stand or cushion near a sculk catalyst, the game treats it as though the player was the entity that died. The catalyst blooms and spreads sculk in proportion to the player’s experience points, and the player is flagged to no longer drop experience on death, or interact with future catalysts. This state does not persist relog, however, so you can farm infinite sculk by simply placing and breaking cushions, then relogging.

How to reproduce

  1. /xp 50L

  2. Place a sculk catalyst

  3. Place a cushion

  4. Break it

Expected result

Nothing should happen

Observed result

The sculk catalyst blooms and spreads

Notes

Surprisingly, Java Edition had this very same issue: MC-311924

Linked issues

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tryashtar

(Unassigned)

Unconfirmed

Windows

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