Hostile mobs will not despawn even when out of range. Perhaps when they spawn the persistence tags value is 1.
UPDATE: I disabled multiplayer an that seemed to unload anything of render distance. Perhaps the question is should Multiplayer have every Chunk always loaded.
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I agree with this. I created a dark room spawner and it's performance is weak.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-16291.
It has been linked to this report. If you have additional information, please add it to that report.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-16291.
It has been linked to this report. If you have additional information, please add it to that report.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
I agree with this. I created a dark room spawner and it's performance is weak.