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MCPE-16291

Hostile mobs don't despawn if you're 128 blocks away from them

Hostile mobs don't all at once despawn even if im 128 blocks away, also prevents new mobs from spawning

Linked issues

Comments 32

I can confirm this in realms / 0.15.2 / iOS. I don't know whether this affects singleplayer too.

Julian DΓΆhl

for me it was in survival single player

This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You!

For me in the BT beta on Xbox, hostile mobs are never despawning at all.

Nigel Patrick Clements

Still happening in 1.2.0.81 (the official 'out of beta' release)

Link to video highlighting this problem: Mobs Dont Despawn

22 more comments

The devs don't seem to understand how the issue impacts players, especially in long running realms, so I wouldn't count on it getting any attention. Despawning is working as intended, they just don't see how seriously flawed their intended system is.

Sanne de Greef

Still not fixed. Had a creeper on my lawn, ran 300+ blocks out, returned, and he was still there. The devs can claim it wai, but this is a serious problem that causes many performance issues.Β 

128 despawn condition does not exist in Bedrock.

ravinmaddhatter

Not fixed in 1.14.6 it is actually far worse, in 1.14.6.

Β 

Every mob you fly over is loaded until server reset. this works in single player or in multi player worlds,this causes the memory and CPU usage of the server to increase over time. Noticeable amounts of lag and other issue occur over time on a server until restarts occur.Β 

The garbage collector for the ram on bedrock needs to be looked at. this is causing major game-play issues.

Fixed in 1.16!!!

Julian DΓΆhl

(Unassigned)

83590

Confirmed

Windows

0.15.2, 1.2.0.31, 1.2.1.1, 1.2.2.3, 1.2.5.12

1.2.3.6

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