mojira.dev
MCPE-24677

Mouse sensitive still too high even set at 0

I have a Logitech gaming mouse. The mouse sensitivity is not well optimized for PC and not looking smooth. Even i set it to 0, the sensitivity is still too high and it still making me dizzy. FOV option is default.

On Minecraft java version, sensitivity set to 50%, looking smooth, no issues and no feeling dizzy. FOV option is default.

Linked issues

Comments 26

Christopher Moon

This exactly. This is the PC version of the game, and the fact that a simple mouse sensitivity option isn't all-encompassing is completely unacceptable. Yes, even at 0 the sensitivity is enormously way too high. Even the original Java Edition is pushing it. We need to be able to enter an EXACT value, with 0 being no sensitivity at all. I've reported this issue several times and am becoming extremely frustrated. Borderline unplayable!

And to think this will be the new default version of Minecraft...

This exactly. This is the PC version of the game, and the fact that a simple mouse sensitivity option isn't all-encompassing is completely unacceptable. Yes, even at 0 the sensitivity is enormously way too high. Even the original Java Edition is pushing it. We need to be able to enter an EXACT value, with 0 being no sensitivity at all. I've reported this issue several times and am becoming extremely frustrated. Borderline unplayable!

And to think this will be the new default version of Minecraft...

Hello, I'm the author of MCPE-27812.
The issue is still present in 1.2.7. Regarding the Java version, unlike the Bedrock Edition, it respects the Windows' pointer speed setting, that's why the Java version is fine in this regard. It's even worse in windowed mode, as noted in MCPE-22136.

Hello, I'm the author of MCPE-27812.
The issue is still present in 1.2.7. Regarding the Java version, unlike the Bedrock Edition, it respects the Windows' pointer speed setting, that's why the Java version is fine in this regard. It's even worse in windowed mode, as noted in MCPE-22136.

The issue is still present in both 1.2.8 and 1.2.9.

16 more comments

The issue is still present in v1.5.2

I have set the FOV to 64.40 to match default FOV 70 of Java version since i'm used to have that default settings but i'm still getting dizzy when playing it longer time. Setting it to 90 or higher still not prevent me from getting dizzy.

Please make FOV and mouse sensitivity match like Java version as possible.

The issue is finally fixed in v1.6.0! Now, setting it to 0 makes the camera very slow. I found the comfortable sensitivity for my 3500 DPI mouse and 2560x1080 resolution at 6.

 

This doesn't fix the MCPE-22136 issue, and if I make the window smaller, it gets progressively faster.

The issue is finally fixed in v1.6.0! Now, setting it to 0 makes the camera very slow. I found the comfortable sensitivity for my 3500 DPI mouse and 2560x1080 resolution at 6.

 

This doesn't fix the MCPE-22136 issue, and if I make the window smaller, it gets progressively faster.

Nice, can confirm it's finally fixed

Nice, can confirm it's finally fixed

No name

(Unassigned)

94347

Confirmed

Windows

Win10 Pro, 1703, 15063.540

1.1.5.0, 1.2.0.11, 1.2.7.2, 1.2.9.1, 1.2.10.2, 1.2.11.4, 1.2.13.54, 1.5.0.14, 1.6.0.6

1.6.1

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