mojira.dev

Piotrek

More than one avatar was detected! There might be multiple accounts sharing this same name.

Assigned

No issues.

Reported

MC-300474 Skeletons hold their bows downwards when loading Duplicate MC-231871 broken wagons Duplicate MCPE-27812 Camera rotation speed way too high for a mouse Duplicate

Comments

Does this only happen when the user is charging their device?

I used to have a similar issue with touch controls when I was charging my old phone, Samsung Galaxy S.

Still an issue on v1.6.0 after sensitivity changes. I've got a 3500 DPI mouse and a 2560x1080 monitor and if I make the window smaller, it gets progressively faster.

The issue is finally fixed in v1.6.0! Now, setting it to 0 makes the camera very slow. I found the comfortable sensitivity for my 3500 DPI mouse and 2560x1080 resolution at 6.

 

This doesn't fix the MCPE-22136 issue, and if I make the window smaller, it gets progressively faster.

The issue persists in v1.4.0.

The issue is still present in v1.2.13.

The issue is still present in v1.2.11.

@Dante Devries I actively refuse to install the bloatware from my mouse's manufacturer, but this is not the point here. I should not be forced to adjust sensitivity of my mouse for a single game, and the problem here is that this game ignores Windows pointer settings AND doesn't have a wide enough range of adjustment.

The issue still present in 1.2.10.

The issue is still present in both 1.2.8 and 1.2.9.

Hello, I'm the author of MCPE-27812.
The issue is still present in 1.2.7. Regarding the Java version, unlike the Bedrock Edition, it respects the Windows' pointer speed setting, that's why the Java version is fine in this regard. It's even worse in windowed mode, as noted in MCPE-22136.

Issue still present in 1.2.6.

Issue still present in 1.2.5.

Issue still present in 1.2.3.