The fire particles on burning entities stay at the bottom of the entity and appear outstretched similar to Java Edition. This appears as very jarring compared to the particles in the latest stable release of bedrock. They also do not spawn smoke particles. Also when the HUD is turned on, the animation is sped up.
Burning_Zombie_Pocket.jpg and IntendedBurn.png is what's intended.
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is duplicated by 2
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Thank you for your report!
However, this issue has been closed as Working as Intended.
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Thank you for your report!
However, this issue has been closed as Working as Intended.
If you need help or have a suggestion you might like to follow the community support link below.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as Working as Intended.
If you need help or have a suggestion you might like to follow the community support link below.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as Working as Intended.
If you need help or have a suggestion you might like to follow the community support link below.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki