mojira.dev

Tim Propst

Assigned

No issues.

Reported

MCPE-151160 VR - Snap-turn angle not returning to a world-relative angle Won't Fix MCPE-151159 VR - Various placement issues with items on hand controllers Invalid MCPE-59546 VR camera clamping issues with offhand items and map in primary hand Incomplete MCPE-59544 VR trident and crossbow viewmodel issues Incomplete MCPE-59543 In immersive VR mode, the viewmodel hand is slightly askew from the usual spot Incomplete MCPE-59542 VR mode linear jump no longer functions Incomplete MCPE-59540 When sprint-swimming in VR, affected block to be mined is one above where the crosshair is Duplicate MCPE-59538 Crossbow projectiles do not fire in the direction of the VR controller crosshair Incomplete MCPE-45260 Items only float on water source blocks Incomplete MCPE-43915 Furnace sfx slowed-down and repeating single sound Fixed MCPE-43554 Random stuttering on good-powered hardware Invalid MCPE-39296 Unable to place scaffolding 1 block above non-solid blocks Fixed MCPE-38942 Unable to place snow, flower pots, torches, etc. on scaffolding. Fixed MCPE-31357 Tools with durability affecting enchants flip out from time to time with use Duplicate MCPE-27974 Creative Recipe Book right click single item quick move not working. Cannot Reproduce MCPE-27935 Gravity affected block breaks when a block is pulled out from under it with a piston. Fixed MCPE-25689 Exporting a superflat map with custom generation resets the generation to default Fixed MCPE-25428 Any transparency AT ALL on bottom layer of custom skins renders as black. Duplicate MCPE-25379 Large number of simultaneous dispensers causing system audio to crash. Invalid MCPE-25223 Boat controls and handling not updated to java's and console's standards Invalid

Comments

Changed the description and title to be more accurate to what is observed.

Confirmed for my Samsung Odyssey+ as well.

Can confirm this issue is still a thing. It also affects the hand model.

Only thing unaffected is the blocks.

I REEEALLY hope this is a bug.

Mojang/Minecraft doesn't really know about this because it doesn't crash- it just freezes the rest of your PC. A crash sends an automatic report.

The body has 50% transparency and the limbs have a collective sum, you can remove both arms or both legs, (or one arm and one leg) but not all limbs. The "No Limbs Tim" Skin was based around this.

The limbs have a higher tolerance than the body.

violine, that was made in a skinning program

Most of it was said in the official minecraft discord. But I can assure you we have discussed a lot about how there's a transparency tolerance.

In Bedrock versions, around 60%-70% of the bottom layer could be transparent. And even minecraft staff said this was a feature.

In 1.2 any transparency at all does not work.