Intended result: Using snap-turn, the player's view should snap to the next angle relative to the world.
Current observation:
Wheel turning still works; the player can set any angle outside of the selected one.
Upon using normal snap turning, the turning will follow this new "root" angle set by wheel turning, rather than automatically snap to the nearest angle relative to the game world.
Here is video footage of the errors: Variable Snap Angle Bug - YouTube
Comments 4
Hey Tim, I've encountered most of the issues that you've outlined in the reddit post. This issue is also currently plaguing me. How can I fix my movement? I have snap turn on but when I move the joystick forward to move I end up moving at an odd angle.
Hello, as of right now (29/01/2024) (Version 1.20.51) this is still very much a bug. This can really hinder the playing ability of VR. Please fix as soon as possible.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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Changed the description and title to be more accurate to what is observed.