mojira.dev

Atma Panesar

Assigned

No issues.

Reported

No issues.

Comments

Steps to Reproduce:
1. Open Mixed Reality Portal (WMR)
2. Open Minecraft 
3. Load up existing world or create a new one  

Observed Results:
Right side of world does not render correctly & appears to flicker into existence. 

Expected Results:

The world should render in both lens correctly & not flicker. I'm using the Reverb G2 headset & running a copy of Minecraft purchased through the Microsoft store.

Additional Information:

The same issue is present in Vivecraft (VR mod for Java Minecraft). It appears as if the issue affects both Java & Windows version of Minecraft - when in VR. 

 

Hey Tim, I've encountered most of the issues that you've outlined in the reddit post. This issue is also currently plaguing me. How can I fix my movement? I have snap turn on but when I move the joystick forward to move I end up moving at an odd angle. 

 

[MCPE-148623] World don't render on right side of my view on Valve Index VR headset - Jira (mojang.com)

 

Yes this issue is still present. 

Steps to Reproduce:
1. Open Mixed Reality Portal (WMR)
2. Open Minecraft 
3. Load up existing world or create a new one  

Observed Results:
Right side of world does not render correctly & appears to flicker into existence. 

Expected Results:

The world should render in both lens correctly & not flicker. I'm using the Reverb G2 headset & running a copy of Minecraft purchased through the Microsoft store.

Hey, I'm using the Reverb G2 & am having a similar problem to the one that you've described. The right side of my view appears to not completely render & the world appears to flicker in. I've been scouring the internet for days trying to figure out what is causing this issue, but to no avail. Unfortunately having this constant visual anomaly present has stopped me from playing Minecraft VR. I'm hopeful a solution will be found. 

I've only recently plunged into MinecraftVR and it is easily my most cherished game amongst my extensive library.

Unfortunately I'm also plagued with 'The Menu Bug' & it's becoming tiresome switching between 2D & VR in-game in order to access menu related interactions (crafting/inventory). Despite the otherwise flawless implementation of all the other VR related inputs & polish, this bug alone severely tarnishes the experience.

Could a workaround be implemented of having the menu lock onto the headset, with no pointer control, but instead using the thumb sticks to navigate the menus? Just an idea. 

I hope you're able to remediate this issue. All the best!