mojira.dev
MCPE-26086

Save issues when connected by XBox One to game hosted on Android.

When hosting a game from device and connected by player on Xbox One, if phone goes to sleep after a while the app seems to end on the phone and any progress done by the connected clients is lost. Time-out takes way too long before disconnecting the attached clients and a lot of work potentially gets lost. All items stored in chests created are lost. Client player is left in same xyz before disconnecting and has same inventory, but any world changes are lost and all blocks return, potentially putting the player in harm's way.

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[Mojang] Mega_Spud (Jay)

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

[Mojang] Mega_Spud (Jay)

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

migrated

(Unassigned)

Unconfirmed

Phone - Android - Google Pixel

Android 8.0.0

1.2.0.31

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