Specific parts of the map have very large lag when in that zone, then lag free in others, it is very inconsistent and i am 100% sure it is not connection related. Another bug was when i was jumping to harvest some leaves, when i hit the ground after my 4th jump, i took 10 hears of fall damage out of nowhere, does this mean the world is corrupt or are there more importantly bugs in this version? (v1.2.3). Other worlds are fine and the world that has the problems is only 19.4mb, if that helps. Note; In the world there is no large amount of animals and there is only 3 houses and a crop field but nothing to justify the mass amount of lag that it gives.
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Hey,
I had a similar issue with specific chunks causing terrible lag in the game (MCPE-28045) and as reported in MCPE-28499 switching my game to Peaceful completely eliminates the lag.
Hey,
I had a similar issue with specific chunks causing terrible lag in the game (MCPE-28045) and as reported in MCPE-28499 switching my game to Peaceful completely eliminates the lag.
Hey,
I had a similar issue with specific chunks causing terrible lag in the game (MCPE-28045) and as reported in MCPE-28499 switching my game to Peaceful completely eliminates the lag.
I had a laggy section of my map and went caving to investigate. I found a cave section with so many mobs I almost crashed the game trying to kill them. Mobs are not despawning when the player gets far enough away. I have been back to sections of my map several hundred blocks away to find mobs still there from the night I loaded the chunks.
I had a laggy section of my map and went caving to investigate. I found a cave section with so many mobs I almost crashed the game trying to kill them. Mobs are not despawning when the player gets far enough away. I have been back to sections of my map several hundred blocks away to find mobs still there from the night I loaded the chunks.
Thank you for your report!
However, this issue is a duplicate of MCPE-28022. If you have additional information to add, please add it to that report.
Be advised that the title and description of MCPE-28022 only describe one aspect of a very common problem caused by mob pathfinding failures. Unless this can be conclusively ruled out in a specific report, all reports of lag are currently being attributed to it because it overshadows other causes.
Although you said that there was nothing to justify the lag in this world, I'm not sure that's very strong evidence that this is not related to the MCPE-28022 problem. It could very well be that there are caves near the surface filled with zombies who are trying to get to you but can't. The pattern of scattered local lag matches the profile of the pathfinding bug, so unless you can provide stronger evidence (such as digging all around underneath an area where the lag manifests to verify there are no mobs in caves) I will conclude that this is a duplicate.
Also, the issue of taking damage when jumping for leaves is an entirely separate one. Please do not report multiple bugs in one report. It makes it impossible to close the ticket after one is fixed but the other is still open. Please create a new ticket to report it, but only after doing a search to see if it has already been reported.
Thank you for your report!
However, this issue is a duplicate of MCPE-28022. If you have additional information to add, please add it to that report.
Be advised that the title and description of MCPE-28022 only describe one aspect of a very common problem caused by mob pathfinding failures. Unless this can be conclusively ruled out in a specific report, all reports of lag are currently being attributed to it because it overshadows other causes.
Although you said that there was nothing to justify the lag in this world, I'm not sure that's very strong evidence that this is not related to the MCPE-28022 problem. It could very well be that there are caves near the surface filled with zombies who are trying to get to you but can't. The pattern of scattered local lag matches the profile of the pathfinding bug, so unless you can provide stronger evidence (such as digging all around underneath an area where the lag manifests to verify there are no mobs in caves) I will conclude that this is a duplicate.
Also, the issue of taking damage when jumping for leaves is an entirely separate one. Please do not report multiple bugs in one report. It makes it impossible to close the ticket after one is fixed but the other is still open. Please create a new ticket to report it, but only after doing a search to see if it has already been reported.
Thank you for your report!
However, this issue is a duplicate of MCPE-28022. If you have additional information to add, please add it to that report.
Be advised that the title and description of MCPE-28022 only describe one aspect of a very common problem caused by mob pathfinding failures. Unless this can be conclusively ruled out in a specific report, all reports of lag are currently being attributed to it because it overshadows other causes.
Although you said that there was nothing to justify the lag in this world, I'm not sure that's very strong evidence that this is not related to the MCPE-28022 problem. It could very well be that there are caves near the surface filled with zombies who are trying to get to you but can't. The pattern of scattered local lag matches the profile of the pathfinding bug, so unless you can provide stronger evidence (such as digging all around underneath an area where the lag manifests to verify there are no mobs in caves) I will conclude that this is a duplicate.
Also, the issue of taking damage when jumping for leaves is an entirely separate one. Please do not report multiple bugs in one report. It makes it impossible to close the ticket after one is fixed but the other is still open. Please create a new ticket to report it, but only after doing a search to see if it has already been reported.
Thank you for your report!
However, this issue is a duplicate of MCPE-28022. If you have additional information to add, please add it to that report.
Be advised that the title and description of MCPE-28022 only describe one aspect of a very common problem caused by mob pathfinding failures. Unless this can be conclusively ruled out in a specific report, all reports of lag are currently being attributed to it because it overshadows other causes.
Although you said that there was nothing to justify the lag in this world, I'm not sure that's very strong evidence that this is not related to the MCPE-28022 problem. It could very well be that there are caves near the surface filled with zombies who are trying to get to you but can't. The pattern of scattered local lag matches the profile of the pathfinding bug, so unless you can provide stronger evidence (such as digging all around underneath an area where the lag manifests to verify there are no mobs in caves) I will conclude that this is a duplicate.
Also, the issue of taking damage when jumping for leaves is an entirely separate one. Please do not report multiple bugs in one report. It makes it impossible to close the ticket after one is fixed but the other is still open. Please create a new ticket to report it, but only after doing a search to see if it has already been reported.
Hey,
I had a similar issue with specific chunks causing terrible lag in the game (MCPE-28045) and as reported in MCPE-28499 switching my game to Peaceful completely eliminates the lag.