I had stopped playing the Bedrock version for X Box One because my map had so much lag I couldn't even break a dirt block. I have found the cause of the lag.
I have a villager breeder that when there are more than ten villagers does produce an Iron Golem. When this happens my map has periods of extreme lag. If you go to the breeding center and kill the Iron Golem the lag is instantly gone. I stay within 120 blocks of the breeding center because of the seed put the world spawn point on a small island. (seed -1107795658)
Every time an Iron Golem spawns in the breeding center there is extreme lag, however, I don't seem to have as much problem from the Iron Golem farm because of it's short life I guess.
This world is 100% survival and never has had cheats turned on this world. No mods, texture packs or skin changes either. 100% vanilla.
I've tried rebooting the console, unplugging and letting it cool completely but the lag remains when there is an Iron Golem at the breeding center.
As an interesting note - if you put the villagers in the breeding center in boats so they are not moving around there is no lag, however, I can't tell if it's them moving that is causing the lag or the Iron Golem moving because he usually gets in a boat too. (Didn't think they could do that be they can)
Hope you can recreate this and fix it. Gets to be a bother running back to kill the Iron Golem all the time. (Do have 9 stacks of iron from the breeding center) Always a bright side.
Linked issues
Comments 12
I think this is likely to be a dupe of MCPE-28022 (related to pathfinding lag).
Can you please confirm which version of the game you are experiencing the lag? (It does not seem to affect 1.2.5.15)
I think this is likely to be a dupe of MCPE-28022 (related to pathfinding lag).
Can you please confirm which version of the game you are experiencing the lag? (It does not seem to affect 1.2.5.15)
I think this is likely to be a dupe of MCPE-28022 (related to pathfinding lag).
Can you please confirm which version of the game you are experiencing the lag? (It does not seem to affect 1.2.5.15)
My apologies. It is the current version of the bedrock (Better together) for the X Box one, latest update.
I do not experience any lag with villagers though. Only when the Iron Golem moves. If it is in a boat or you kill it there is no lag.
It very well could be related to the pathfinding lag issue though. I did not see any mention of Iron Golems with it so I didn't know if this was different.
It's not a problem I can't overcome but when you're 80 blocks down mining it gets to be a bother to run back up to dispatch an Iron Golem.
In any case I am adjusting well to the new game version and liking it. Just a few bugs here and there that need to be squished as with any game.
My apologies. It is the current version of the bedrock (Better together) for the X Box one, latest update.
I do not experience any lag with villagers though. Only when the Iron Golem moves. If it is in a boat or you kill it there is no lag.
It very well could be related to the pathfinding lag issue though. I did not see any mention of Iron Golems with it so I didn't know if this was different.
It's not a problem I can't overcome but when you're 80 blocks down mining it gets to be a bother to run back up to dispatch an Iron Golem.
In any case I am adjusting well to the new game version and liking it. Just a few bugs here and there that need to be squished as with any game.
There have been a few other reports that attribute the villager-related lag to an iron golem not being able to pathfind to the village center. The details haven't been clear enough to list it as an example, and there are other better documented examples, so I haven't listed the iron golem possibility separately in MCPE-28022. But in any case, this should be considered a duplicate because unless the pathfinding bug can be ruled out there's no way to isolate a different set of triggers for this case until it (the pathfinding bug) has been resolved.
There have been a few other reports that attribute the villager-related lag to an iron golem not being able to pathfind to the village center. The details haven't been clear enough to list it as an example, and there are other better documented examples, so I haven't listed the iron golem possibility separately in MCPE-28022. But in any case, this should be considered a duplicate because unless the pathfinding bug can be ruled out there's no way to isolate a different set of triggers for this case until it (the pathfinding bug) has been resolved.
There have been a few other reports that attribute the villager-related lag to an iron golem not being able to pathfind to the village center. The details haven't been clear enough to list it as an example, and there are other better documented examples, so I haven't listed the iron golem possibility separately in MCPE-28022. But in any case, this should be considered a duplicate because unless the pathfinding bug can be ruled out there's no way to isolate a different set of triggers for this case until it (the pathfinding bug) has been resolved.
There have been a few other reports that attribute the villager-related lag to an iron golem not being able to pathfind to the village center. The details haven't been clear enough to list it as an example, and there are other better documented examples, so I haven't listed the iron golem possibility separately in MCPE-28022. But in any case, this should be considered a duplicate because unless the pathfinding bug can be ruled out there's no way to isolate a different set of triggers for this case until it (the pathfinding bug) has been resolved.
I think this is likely to be a dupe of MCPE-28022 (related to pathfinding lag).
Can you please confirm which version of the game you are experiencing the lag? (It does not seem to affect 1.2.5.15)