In the new beta (1.2.20.1) there is a bug that causes PlayerActionPacket STOP_SWIMMING action (PlayerAction 22) to be spammed from client -> server every tick, even when not swimming.
This has been tested both with a vanilla tracer and a custom server. Both times I see packets with the below content (hex) spammed every single tick:
158770 ms -> Read: PlayerActionPacket - 240000012c00000000
This is an issue like the old InteractPacket bug that will cause performance problems both for the game and for servers.
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Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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