mojira.dev

odigiman

Assigned

No issues.

Reported

MCPE-169154 Wool in item frames from 1.5 and earlier incorrectly upgraded Duplicate MCPE-159081 Items in block actor NBT not processed correctly in LevelChunkPacket Incomplete MCPE-156665 /give @s spawn_egg 1 130 gives an axolotl bucket instead of a spawn egg Confirmed MCPE-153825 Removing flower from flower pot is inconsistent with other block behaviour Works As Intended MCPE-152742 frog_egg placed in 1.18.10 turns into update! blocks Awaiting Response MCPE-152036 torch_facing_direction is opposite the actual facing direction for horizontal faces Confirmed MCPE-133691 Shulker box break time inconsistent with Java Incomplete MCPE-125311 Floor coral fan axis incorrect when placed while facing north/northwest/northeast Fixed MCPE-47170 all-sided log (wood) cannot be smelted or used as furnace fuel Fixed MCPE-42899 Smooth Sandstone & Smooth Red Sandstone have wrong hardness Cannot Reproduce MCPE-42494 ctrl+blockpick bed creates new bed item with blockentity NBT attached Fixed MCPE-41671 Signs with invalid UTF-8 characters in the `Text` NBT causing client to lock up Cannot Reproduce MCPE-41657 Client crashes with wrong meta values on cobblestone wall Fixed MCPE-37633 Activator rail hardness is wrong Cannot Reproduce MCPE-32400 PlayerActionPacket spam bug Cannot Reproduce MCPE-30324 Servers added by IPv6 IP do not persist after relaunching the game Cannot Reproduce MCPE-30295 Client crashes when sending creative inventory contents with inventory window open Invalid MCPE-30005 Curly (smart) quotes don't work on command arguments Cannot Reproduce MCPE-29747 Pickaxe does not break stone button faster than hand Fixed MCPE-29586 Camera flicking back and forth with more than 1 touch point Invalid

Comments

I've been able to work around the issue doing the following:

-> Go to Device Manager
-> Sound, video and game controllers
-> Right-click Realtek USB Audio
-> Update driver
-> Browse my computer for drivers
-> Let me pick from a list of available drivers
-> Choose "USB Audio 2.0" from the list and install it

While there is still an audio stutter at ~40% loading, sound on the computer continues working normally. Seems this driver is provided by Microsoft rather than Realtek, which likely explains why the issue isn't present.

Maybe this helps someone else while we wait for a fix from Realtek. I've tried all drivers as far back as 6.3.9600.2291 (2021) and still had the same issue.

Thanks for y'all inputs and suggestions, but so far none of the suggested workarounds have solved the issue in my particular case. My current workaround is to switch my audio device from speakers to headphones when the bug occurs, and then back to the speakers again, which for some reason magically fixes the sound (although Spotify is still kaput and has to be restarted after).

Happy to provide any additional requested information wrt. my hardware & software setup.

Technical detail: This happens because the shape is not updated until CaveVinesBlock::randomTick() is called, which happens ... well ... randomly. You can see this happen if you bump the random tick speed up to some higher value to accelerate growth ticking.

Source: IDA

From my analysis of the server in IDA, I believe the intended behaviour was to send an empty string if the item name wasn't changed.

For some reason all variants have a hardness value of 0.3, instead of the correct 2.0. I stumbled across this while implementing these blocks in a custom server.

This appears to be fixed as of 1.18.12.

I've also encountered this on a third-party server using a synthetic skin generated by the server.

My observations are as follows:

  • Only 64x32 skins are affected

  • Only the Steve model is affected (Alex works correctly) - seems like this is only true in the model selection menu; after selecting, it's covered in garbage

A random skin chosen from planetminecraft shows this bug quite easily. I used this one: https://www.planetminecraft.com/skin/boy-with-shading-64x32/

Correction: disabling vsync via Nvidia control panel did not make any difference; however setting `gfx_vsync:0` in options.txt did seem to work.

I have this issue with a Dell XPS 9560, but only when using the dedicated graphics card (nVidia GTX 1050). Using the Intel HD integrated graphics significantly reduces the latency.
Disabling vsync did not make any difference in my case.

Reproduced in 1.16.40. In JE coral blocks take about ~7sec to break by hand, in BE ~35sec. The hardness value in BE is 7.0 instead of 1.5 as per JE.

This is caused by images which don't have an alpha (transparency) channel. The game shouldn't be accepting such images to begin with, since other parts of the game choke on it.
You want to make sure you use PNG32 (32-bit colour) when you save a modified skin image. If your image has 24-bit colour, it doesn't have an alpha channel and the game will choke on it.

The fix for this has apparently been reverted in 1.11.0.8.

In 1.9.0 this issue is now utterly infuriating due to automatic text wrapping. Attaching a screenshot. Notice how the "fubar" ends up on the second line in the UI, while it's on the first line in the actual sign in the background.

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Do you have a copy of the world I could examine? I have a suspicion this might be related to https://bugs.mojang.com/browse/MCPE-41671

Please be aware that PocketMine-MP (and forks) are not Mojang-supported software, you might experience issues with them that don't appear in vanilla gameplay. (I notice a PocketMine-MP command in the second screenshot which does not exist in vanilla.)

Reproduced on 1.2.14.3 beta

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I obtained this stack trace from a crashdump. It looks like it has something to do with crafting grid rendering.

https://gist.github.com/dktapps/19546169b482de86635d11eec8edc434

A full crashdump can be provided if interested.