Identical to MC-132482 in cause, however results differ.
If you swim into a one block high space, then save and quit, when you log back in, you will have teleported to the nearest available space above where you logged out. One would expect to have logged back in to remain in a swimming state in the same location.
Linked issues
is duplicated by 5
Attachments
Comments 7
This is a valid issue and is affected in the recent hotfix 1.17.11 hotfix. I also posted the same issue but it is saying duplicate with this post.
still an outstanding issue. it is easily duplicated. is still an error inside 1.17.34+  clearly is not considered to be of high enough priority for anyone to bother looking into.  BTW. Comment posted by Jay Wells. has a dead link. why are the issue Guidelines secret? why would this link be removed?
Â
Still outstanding and does not appear to be resolved in 1.18.10.28
is this something that is just so far bottom of the list to fix that it will never see the light of day?  this is a major flaw as it directly effects the game play. Unlike the things you seem to be focusing on like a pixel is wrong with the image of the fire, or the door doesn't have the correct bitmap applied.  How about taking on bugs that have some impact?
Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki