Like the title, pillager doesn't use the reload animation of crossbow.
Linked issues
is duplicated by 2
Comments 8
This is more of an issue with mob animations in general. For example, skeletons and strays also lack the bow loading animation from java
Ok I get it. It's means you can't know when will they reload the crossbow because it's an general issue with all mobs? So thats not fair because drowned uses trident animations. Silly pillager.
Ok I get it. It's means you can't know when will they reload the crossbow because it's an general issue with all mobs? So thats not fair because drowned uses trident animations. Silly pillager.
Drowned get throwing animations because it's done on the drowned itself. Bedrock doesn't support handheld item firing animation for mobs
Drowned get throwing animations because it's done on the drowned itself. Bedrock doesn't support handheld item firing animation for mobs
This is more of an issue with mob animations in general. For example, skeletons and strays also lack the bow loading animation from java