We have a custom behavior pack that gives Rabbits a melee attack on the player. This was working in 1.7.1, but does not cause damage to the player in 1.8.0.24.
nearest_attackable_target is working as expected. The rabbits detect and chase player.
attack is set to damage: 1.
Rabbits will swarm player, but will not deliver damage. (Note: Rabbits are custom-modeled and only have cubes on the "body" bone)
Interesting observation. Although no damage is delivered, if I add the "effect_name" and "effect_duration" to the attack component, it will deliver that status ailment to the player.
Cleaning up old tickets: This ticket has not been updated recently (~7 months+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue and is affecting the most recent versions, then please comment, or create a new ticket following the Issue Guidelines.
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