When I made a singleplayer world, I could not see my hand for some reason, even when I had the option “Hide Hand” off. So I just tested it by turning “Hide Hand” on then off. I still could not see my hand. I hope you could fix this.
—ShockwaveMC1
p.s. Also the version is really v1.9.0, there was no option for 1.9.0, it just says 1.9.0.15
p.s.s. Sorry that I put it in this catagory, there wasn’t any option to set it to “Minecraft: Bedrock” so I just set it to the closest I can put it to bedrock.
p.s.s.s. Also this is on my Nintendo Switch that I am having this issue on, I don't know about anything else. So I could not post proof, but if you guys try this on any bedrock (mainly the Nintendo Switch), you might now know the issue, but if not, then it's probably me. I am not entirely sure.
Options I tried:
Hand Hand – ON
No hand
Hide Hand - OFF
No hand
I don't know the issue. D:
Comments 6
It's possible that toggling the Hide Hand option isn't taking effect while the world is open. Have you checked whether closing the world first, disabling the Hide Hand option, and reopening the world solves the problem? Please let us know either way, because you shouldn't have to do that, so if it works there is still a bug.
Doing that did not work, I tried turning it on and off while in the world, and the same out of the world.
Are you using a default skin?
If not, does the hand appear when you change to a default skin?
If so, is the hand invisible only when you're not holding an item, only when you are holding an item, or in both situations?
(To change skins, click the hangar button on the main menu, under your character.)
You titled this report "We cannot see our hand...". Who else are you including? Other people using your Switch? Or were you assuming other Switch owners have the problem, too? (We haven't had any other reports nor upvotes on this ticket. I'm trying to figure out whether yours is the only device affected by this.)
Cleaning up old tickets: This ticket has not been updated recently so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Moved to the correct project.