mojira.dev
MCPE-42162

Monsters stopped spawning after last Minecraft update

With the latest Minecraft update, monsters are no longer spawning on my world in multiplayer sessions.  The game is set to Hard/Survival difficulty, with everything else on default.  I started this world prior to the latest update, and everything was behaving fine until now.

Both myself and my girlfriend play on this world together, and we noticed after the latest update that no matter what we do, or where we go, there are no longer any monsters in our world at all, including the phantoms after 3 sleepless nights, so long as both of us are playing at once.  If only one of us are playing, monsters start to spawn again.

To encourage monster spawning, we have tried sleeping, playing through various nights, travelling long distances, however the world is devoid of all monsters.  I verified my settings are not on Peaceful and that cheats are not enabled.

Comments 6

I have noticed the same issue. I run a bedrock server at home that I use to play on with my PC. I usually play alone, but for a project I needed a second area loaded. However, I noticed that that second player didn't spawn anything. I built a guardian farm using nether portals to move the spawned guardians immediately.

When I am using my secondary player to linger at the farm in the overworld, nothing spawns there. Using server commands I killed everything in the ocean and then, with my main player at the kill zone in the nether, I waited. Nothing spawned. The ocean remains completely empty.

As soon as I log off the server with my main player, stuff spawns for the secondary player. I literally see a bunch of mobs spawn before my eyes the second the main player leaves. As soon as my main player logs on again, spawning for the secondary player stops.

Edited to add: version on both is 1.9.0.15

UPDATE 1: The issue seems to be solved after I set the world to Peaceful, waited a few in-game minutes, and returned it to Hard.  THIS DOES NOT RESOLVE THE ISSUE, SEE BELOW...

 

UPDATE 2: Using the trick above doesn't last.  A few monsters spawn, then nothing.  It doesn't matter how far I travel, or how many sleepless nights, monsters never spawn anywhere.

 

UPDATE 3: A few things I've tried with limited success:  I've tried reducing the simulation distance, and matching, reducing, and increasing the render distance of both computers.  It seems that sometimes when I'm far away from the other player, I get some monsters spawning (most are Drowned), and she'll have a few spawn.  The number of mob spawns aren't anywhere near normal, with a single Phantom sometimes appearing, but usually not, and we never sleep.  Deep dark caves are utterly empty.  Stone blocks that are supposed to spawn those cave critters break apart super-fast but without any critters appearing at all.  ALSO PLEASE NOTE I DO NOT USE MODS.

Again, if only I am logged in, monsters abound everywhere in scary numbers, and often right in front of my face which has never happened before.  It behaves almost like they were there the whole time, but invisible or disabled.  With the 2 of us, there are virtually no monsters at all - we have to look for them, and usually find nothing, or at best a couple Drowned zombies.

 

UPDATE 4: I've reinstalled the game, and tried 2 new worlds - one just single-player, the other multi-player.  Both worlds had only the initial spawn of monsters, with no new monsters spawning (except Drowned).  No other monsters spawn.

 

UPDATE 5: I have found that if I toggle the Multiplayer option off/on, that a few monsters begin to spawn, however, these monsters often die immediately upon spawning.  Endermen dying for no reason, the stone critters dying instantly upon being disturbed, etc.  Even in this state, mob spawns are rare.

For me that trick solved it for like 30 seconds. A couple of mobs spawn, yes, but quickly it reverts to how it was. It looks like mobs that die actually don't get removed from the mob count or something. For me, this is still a bug, the workaround does not fix it.

This might be related to Drowned taking up the mob cap. There was another bug report for Bedrock just the other day that talked about 500+ Drowned spawning in a river nearby. Try checking any water nearby and see if there are large amounts of Drowned in them.

The amount of Drowned spawning seems unchanged from prior to 1.9.0.  There are no unusual mass-numbers of them.

Cleaning up old tickets: This ticket has not been updated recently so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

Also, we'd recommend making use of the search feature before writing a new bug report, as it's very likely that the issue has been mentioned already, and you can add a vote and any new information to the main ticket.

For any queries with your account or billing, you will need to contact Mojang Customer Support directly.

For feature requests or feedback, please head over to the Minecraft Feedback Site where you can search and vote for existing topics, or add a new thread if necessary.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Rodney Jennings

(Unassigned)

Unconfirmed

Windows

1803

monsters

1.9.0

Retrieved