mojira.dev

o62

Assigned

No issues.

Reported

MC-169313 Baby Zombie Villagers Can Have Jobs Duplicate MC-163621 Unemployed villagers randomly decide to steal an employed villager's workstation. Duplicate MC-160264 You can shift-click items into crafting tables Duplicate MC-160263 Rockets lose "Flight Duration: 1" Data Name Tag when shift-clicked into enchanting table Duplicate MCPE-46295 Topside of cactus does not hurt the player Duplicate MCPE-43937 Observers detect placement of slabs (see description) Cannot Reproduce MCPE-43897 Naming items to ✨(sparkles emoji) causes them to show enchantments in weird text. Cannot Reproduce MCPE-43428 The "Lantern" item in 1.10 is called a Sea Lantern Duplicate MCPE-43426 Conduit Power/Water Breathing allows player to not suffocate inside other blocks Confirmed MCPE-43174 Can't get "Superfuel" Achievement on XBOX ONE Duplicate MCPE-43173 Top of the door texture is broken Fixed MCPE-42632 Breaking blocks in boats is slower Duplicate MC-144785 Java Updates Cancelled for the Future Invalid MCPE-40404 Concrete Powder Breaks When Falling Fixed MCPE-40347 Boats don't work as intended Duplicate MCPE-40346 Solving missing quasi Invalid

Comments

Have you tried putting the hopper into the side of the furnace? My instant thought is that the hoppers are on top of the furnace...

Have you tried placing a block next to it after changing it to repeat? This issue may be related to quasi connectivity and working as intended.

I think that this is related to villagers opening iron doors. Maybe there's a bug in the code that treats iron doors as normal doors for entities.

That's because you've only placed torches on the spawner. They work in a 9x9 radius and thus any unlit spaces in that radius are valid spawning spaces for skeletons. Basically, place torches in the corners of the room too.

No it's not because of that. From what I understand, the Minecraft code reuses part of the door texture to render the top of the door.

How? The conduit is supposed to only work underwater but because Bedrock (for some reason) uses the drowning system for suffocating, it stops you from drowning. If this was normal, the player would get conduit power while inside the block.

Try using "/effect @e[type= armor_stand] invisibility 99999 1" (not with a command block)

 

This is possible in 1.10

It's probably the mob cap. There's this other bug with 100+ drowneds spawning in water. Check out any water around for mass quantities of drowneds. Also, different mobs use different mob caps, so the villagers won't count towards it.

The observer face doesn't have permanent line of sight with the top slab, that's why.

I'm surprised this still occurs. I thought it was fixed.

Probably censored because of this: https://en.wikipedia.org/wiki/Fl%C3%A8che_(fencing)

(it says it's an aggressive fencing technique)

I don't understand why books need censoring in the first place. Bedrock is weird...

I'm not sure that this is how it works on Java but I think this is intended since on Bedrock and console edition you can't drive a boat from a path block or soulsand to a full block. This is due to soulsand and paths being one pixel shorter that a full block.

That's intended otherwise we wouldn't be able to get on the nether roof. It happens with the elytra too.

Have you got fancy graphics on? Leaves aren't transparent when fancy graphics are off.

I'm not sure if that's been released on bedrock. I'll check on my xbox.

Same on xbox. I expected it to save when I pressed B, but I had to select the plus button and then press B.

That's because it's not a full block, this happens with slabs and soulsand as well. I think that this is normal behaviour.

What are you trying to do in Minecraft? What type of pickaxe are you using? Are you in creative?