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MCPE-42575

Kelp Does Not Have An Age System

Kelp on bedrock edition does not have any form of age system in place, this make it so all kelp plants always grow to maximum height (if they can). Making it so every piece of kelp in the oceans in 15 blocks tall, and there is no different height plants.

On java edition, when ever you plant/break a piece of kelp, it will get a random age from 0 to 25, and this determines how much more kelp can grow above that piece. this makes kelp look much better in the oceans, and balances kelp farms.

It could also be argued that this would help with performance a bit, as kelp stops growing sooner🙂

Attached you can see an image of bedrock oceans where all kelp grows to the same height, and an image from java showing the age system on the right, and that all kelp stop growing at different heights!

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Comments 4

Yeah i've about farming it's doesn't work anyone because it was broken.

This seems like a good post for the feedback site, not the bug tracker.

The implementation is different on Bedrock from Java, but that does not mean it is a bug. In the same regard, the fact that Guardians spawn in just 25 spots is not a bug. Or strongholds generating more commonly beneath wells. These are just differences.

The more I think about it, the more I like the idea of implementing this change, but still, this discussion should probably happen on the feedback site.

Why are you need put feedback it will be rejected for reason it was confirmed i've noticed it doesn't work like half grown.

This was actually fixed in 1.14.0, but the fix had some problems detailed in MCPE-60156 and MCPE-57330. These have been fixed in the 1.15.0.55 beta.

silentwisperer

(Unassigned)

181072

Confirmed

Windows

window 10

1.13.1, 1.9.0

1.14.30 Hotfix

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