mojira.dev

silentwisperer

Assigned

No issues.

Comments

not sure which ticket is the best place to share this, but this is the oldest out of bounds report i could find. i made a collection of 17 places ive found to get out of bounds in one video, its too long to be posted to the bug tracker directly.

im sure theres even more than this, but combining all the out of bounds / map escape reports into one ticket makes sense, theres just so many and they all boil down to the same issue basically

https://youtu.be/MIgEu628q3Q

another instance

[media: 6.mp4]

can confirm for steam and windows client. heres some footage of the bug happening twice. you can teleport to get movement again, but your jumping will be bugged and wont send you as high into the air as it should

the hunter dying as it has a player chained, or just being sent off screen from an attack can also cause this bug it seems.

[media: 5.mp4]

can confirm for steam version of the game

can confirm for steam version of the game, this is very noticeable in large crowds and the boss fights. this another reason why we need wasd controls lol

can confirm for steam version of the game

i can only enchant chest pieces with bottomless brew on the steam version. it doesn’t show up for any helmet, pants, or boots that i try to enchant.

can confirm for steam version of the game. this happens with every respawn totem.

this can also happen if you just spam spacebar on the totem after interacting with it, failing to resummon the boss and also preventing you from interacting with it again.

can confirm for steam version of the game. happens every single time you go there

can confirm for steam client too

that chest in your picture is accessible, you have to parkour on top of the trees to the right side of that area. that wall goes invisible when you walk near it so you know theres a chest there

this happens anytime the player dies and does not have a respawn point set using those little soul totem/tower things.

The planned fix for this bug breaks other functionality of tipped arrows and multiple uses that have been around for years, see: MCPE-240473

this change to arrows has a huge impact on a multitude of different mob farms, the arrows are irreplaceable, theres no other mechanic like them in the game and its something we’ve been relying on for years as a stable mechanic.

still affects 26.21 and the latest betas. its been almost 6 years and i still try to pickblock armor stands, every time 💀

this bug fix seems to have mostly fixed the issue! but i’ve still had a squid die lolMCPE-114253

Can confirm. standing at y62 in one layer of water and using riptide 3 takes you to y93 on bedrock, and about y102 on java.

Using depth strider does not effect the results MCPE-60426

Also affects sculk veins and resin clumps when there are multiple in one block.

Load more comments