Update on this issue by [~Mega_Spud]:
This is because experimental features may not be 100% functional on Realms - we have a fix lined up for a future update though. We can leave this ticket open as a point of reference until it is fully resolved for all players though.
Villagers/Wandering Traders float and fly when hit on realms
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Same thing just happened to me on my realms(it was AMAZING to see the Trader just get like abducted when i punched him XD). Im on Windows 10 i think 1.10.0 but with experimental gameplay on for the server.

Same thing just happened to me on my realms(it was AMAZING to see the Trader just get like abducted when i punched him XD). Im on Windows 10 i think 1.10.0 but with experimental gameplay on for the server.

I was amazed too when i saw the trader floated THROUGH THE BLOCKS ABOVE! And that trader spawned just besides me without any movement.
And I was playing on BDS with whitelist on.

I was amazed too when i saw the trader floated THROUGH THE BLOCKS ABOVE! And that trader spawned just besides me without any movement.
And I was playing on BDS with whitelist on.

Happned to me too just now. Couldn’t trade with him either. He was motionless until I hit him, then he flew straight up into the air. 1.10.0 on ipad on realms.

Happned to me too just now. Couldn’t trade with him either. He was motionless until I hit him, then he flew straight up into the air. 1.10.0 on ipad on realms.

Happpens on my xbox one realm too. Doesnt happen in my single player worlds though, just on that realm

Happpens on my xbox one realm too. Doesnt happen in my single player worlds though, just on that realm

It's very disappointing that it is happening. I was looking forward to updated villagers and reset my realm to play with the update. This is a paid service and remains broken.

It's very disappointing that it is happening. I was looking forward to updated villagers and reset my realm to play with the update. This is a paid service and remains broken.

Ich kann das Problem auch bestätigen. Spiele im Realm unter experimental gameplay. Ich kann weder mit den neuen Dorfbewohnern, noch mit dem Händler handeln. Beim Schlagen fliegen sie senkrecht nach oben in die Luft und stehen oder schweben regungslos.

Ich kann das Problem auch bestätigen. Spiele im Realm unter experimental gameplay. Ich kann weder mit den neuen Dorfbewohnern, noch mit dem Händler handeln. Beim Schlagen fliegen sie senkrecht nach oben in die Luft und stehen oder schweben regungslos.

Looking for a common theme - but are all of these where we've uploaded a game with experimental gameplay enabled onto a MS Realm?
Definitely not client specific - this happens on that realm for Android, XBO and win10.
See my screenshots... one trader per realm? I have three each side of a Nether portal and another one next to another part of my Nether hub... seven at least... not bothering counting them any more since I can't trade/interact with any of them (or any villagers in new villages)... kinda making paying for a realm pretty pointless - wouldn't be so bad if it was just the wandering guy, but having ALL new villages (the last eight that I have found) be corrupt... really makes carrying on with this realm a complete waste unless they're going to retrospectively fix all the villages in a 3000 block radius of my spawn.
Also - you can put the villagers / traders in an almost completely solid Obsidian cage and they just float through it if you tap them even once.... full-on alien abduction style!

Looking for a common theme - but are all of these where we've uploaded a game with experimental gameplay enabled onto a MS Realm?
Definitely not client specific - this happens on that realm for Android, XBO and win10.
See my screenshots... one trader per realm? I have three each side of a Nether portal and another one next to another part of my Nether hub... seven at least... not bothering counting them any more since I can't trade/interact with any of them (or any villagers in new villages)... kinda making paying for a realm pretty pointless - wouldn't be so bad if it was just the wandering guy, but having ALL new villages (the last eight that I have found) be corrupt... really makes carrying on with this realm a complete waste unless they're going to retrospectively fix all the villages in a 3000 block radius of my spawn.
Also - you can put the villagers / traders in an almost completely solid Obsidian cage and they just float through it if you tap them even once.... full-on alien abduction style!

@BahnStormer Same issue here, and I can confirm that I uploaded my "experimental" world to a Realm. We're in the same boat with the same issue.

@BahnStormer Same issue here, and I can confirm that I uploaded my "experimental" world to a Realm. We're in the same boat with the same issue.
This is because experimental features may not be 100% functional on Realms - we have a fix lined up for a future update though. We can leave this ticket open as a point of reference until it is fully resolved for all players.
This is because experimental features may not be 100% functional on Realms - we have a fix lined up for a future update though. We can leave this ticket open as a point of reference until it is fully resolved for all players.

Hopefully 1.11 fixes the problem I have the same problem I also can’t trade with them.

Hopefully 1.11 fixes the problem I have the same problem I also can’t trade with them.
Is this still an issue in 1.11.4?
Is this still an issue in 1.11.4?

This is still an issue for me in 1.16.100. The villagers float above the ground when it's time for them to sleep, and when I stand next to them they sometimes fly away. My guess about the problem is that the pushback mechanic when you stand next to a mob is still activated when they are in bed. Also when I hit them, they stay in the sleeping position, but they fly away so I think knockback is also still active. (I am on the Xbox platform)

This is still an issue for me in 1.16.100. The villagers float above the ground when it's time for them to sleep, and when I stand next to them they sometimes fly away. My guess about the problem is that the pushback mechanic when you stand next to a mob is still activated when they are in bed. Also when I hit them, they stay in the sleeping position, but they fly away so I think knockback is also still active. (I am on the Xbox platform)

For the ongoing issue see MCPE-101202; this will be fixed in the upcoming 1.16.200 release.

For the ongoing issue see MCPE-101202; this will be fixed in the upcoming 1.16.200 release.

Ok, thank you! But can you please look at my report for MCPE-109735 as I think that is an issue related to this?

Ok, thank you! But can you please look at my report for MCPE-109735 as I think that is an issue related to this?