New method of map crafting interferes with creation of maps that share a common grid of alignment when a map is zoomed out above level 0, meaning the creation of wall maps as well as accurate orientation in relation to other held maps is no longer possible.
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is duplicated by 4
relates to 1
Comments 5
What was the resolution?! Admins shut this down as being resolved with no comment update, along with shutting down every other ticket that mentioned this issue.
I’ve had it go back and forth. From working fine to being misaligned, to being back to “normal”(obviously the devs have a different opinion on this). I recently discovered that there is once again no positional correlation between maps. Well, not on Xbox, anyway. I tried to recreate the issue on PS4, and it works fine there(4 level 3 maps fall perfectly within a given level 4 map). I really don’t know why it keeps switching back and forth functionally. It’s bad enough they map levels have no relation, but this lack of consistency is like insult to injury, metaphorically speaking.
For those of you who are confused about how maps zoom out, here's a little explanation:
Maps have a centerpoint, and each centerpoint has to be a multiple of the mapsize apart to ensure no overlap between same-level maps. So a level 0/4 map will be 128x128 blocks, and centerpoints will always align with 128 on both axis, ie -256, -128, 0, 128, 256, etc. Level 1/4 will be 256x256 blocks, with centerpoints aligned to 256 : -512, -256, 0, 256, 512, etc.
Let's start with a map created near (0,0) (I'm leaving out the Y coordinate here, as it's not relevant.)
Level - Centerpoint - Area
Level 0/4 (0,0) [-64,-64]-[63,63]
Zooming this out would get you:
Level 1/4 (0,0) [-128,-128]-[127,127]
Level 2/4 (0,0) [-256,-256]-[255,255]
Level 3/4 (0,0) [-512,-512]-[511,511]
Level 4/4 (0,0) [-1024,-1024]-[1023,1023]
So how would this look for the neighbouring map to the east of the Level 0/4 (0,0)?
Level 0/4 (128,0) [64,-64]-[127,63]
Notice how the centerpoint is not within the Level 1/4 (0,0) map? That means it will not be part of the Level 1/4 (0,0) map when zoomed out, but the one east of it! And due to the math involved, this particular map repeats that for each level! So you get:
Level 1/4 (256,0) [128,-128]-[383,127]
Level 2/4 (512,0) [256,-256]-[767,255]
Level 3/4 (1024,0) [512,-512]-[1535,511]
Level 4/4 (2048,0) [1024,-1024]-[3071,1023]
So yeah, fully zooming out a map made at 64,0 will create a map for an area almost 1000 blocks away. A bit counter-intuitive, but there ya have it 😃
I agree. No, wait, I don't agree. "Why?" you say..? Because specific examples show that this is disjoint among different seed worlds.
Example 1:
Seed 274966093
Map Level 0/4 = center point at 0,0 with NW corner at -64,-64
Map Level 1/4 = center point at 0,0 with NW corner at -128,-128
Etc., just as you describe above...
HOWEVER,
Example 2:
Seed 1633530955
Map Level 0/4 = center point at 0,0 with NW corner at -64, -64
Map Level 1/4 = center point at 64,64 with NW corner STILL at -64,-64
Etc., with center point moving farther and farther SE, with each map anchored NW at -64,-64
Another example of what should be happening:
Example 3:
Seed -779297878
Map Level 0/4 = center point at 0,0 with NW corner anchored at -64, -64
Map Level 1/4 = center point at 64,64 with NW corner STILL anchored at -64,-64
Etc., with center point moving farther and farther SE, with each map anchored NW at -64,-64
From the WIKI
https://minecraft.gamepedia.com/Map
At the bottom of the page in the images, image MapZooms.png shows the OLD way of mapping, what you are describing above. Image Map18Zooms.png shows the NEW way of mapping, what we are expecting now.
However, since we have 3 examples showing how mapping is not working consistently across all spawned worlds, that is the reason this ticket was raised, and our frustration for the ticket being closed/resolved as "working as expected". It clearly is NOT working as expected in every case.
I encourage everyone to review my findings and elaborate on any other concrete examples of map zooming issues.
If I correctly understand what you mean, we have the same problem. The maps are no longer aligned by corner (so that four smaller maps perfectly aligns with one larger) but by center (so that one larger map covers central parts of nine smaller maps). A 0 zoom map created at 0,y,0 covers -64, y, -64 to 64, y, 64 and when you zoom it out to level 1 it should cover -64, y, -64 to 192, y, 192...instead it covers -128, y, -128 to 128, y, 128. That's how it worked before the Bountiful Update but it shouldn't work like that NOW.