Crossbows with arrows of Harming I or II deals a lot of damage for mobs and mobs, making this easy for players to kill hostile mobs. If paired with Multishot, the damage from each arrow will stack.
The amount of hits needed using a crossbow and Harming II arrows without enchantments:
Mobs | Bedrock | Java |
---|---|---|
Ravager/Iron Golem | 5 hits | 9 hits |
Elder Guardian | 4 hits | 7 hits |
Panda | 1 hit | 2 hits |
Turtle | 2 hits | 3 hits |
Polar Bear | 2 hits | 3 hits |
The amount of hits needed using a crossbow and Harming II arrows with Multishot:
Mobs | Bedrock | Java |
---|---|---|
Ravager/Iron Golem | 2 hits | 9 hits |
Elder Guardian | 2 hits | 7 hits |
Panda | 1 hit | 2 hits |
Turtle | 1 hit | 3 hits |
Polar Bear | 1 hit | 3 hits |
3 of the arrows from a Multishot crossbow deals the same damage but it stacks. It is also why the damage on Java is the same as before (without Multishot). Reddit post can be seen here: (https://www.reddit.com/r/Minecraft/comments/cnmg8w/multishot_crossbow_arrow_of_harming_ii_at_close/).
Notes: This might intended in the future, due to this reddit post
Linked issues
is duplicated by 2
relates to 1
Comments 4
The difference with Java here has 2 causes:
In Java, harming/healing tips cannot increase the total arrow damage above 12, according to https://minecraft.fandom.com/wiki/Arrow#Tipped_arrows. So on Java a Ravager takes 9 shots because
floor(100 / 12) = 9
. Bedrock does not have this limitation, so a harming II tipped arrow does base arrow damage + 16, and a Ravager takes 5 shots becausefloor(100 / 24) = 5
.Tipped arrow effects ignore the damage cooldown (MCPE-39732), so a full hit from a multishot crossbow with harming II arrows does 8 + 16 * 3 = 56 damage.
Also it can kill other player in 1 shot even with enchanted golden apples and maxed out gear.