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MCPE-52348

Dragon's Breath Ignores Totem of Undying

If the player loses all their health to dragon's breath while a totem of undying is in their offhand, the totem's animation will play, but the player will die regardless. On respawn, the player will still have the totem in their offhand as well.

Linked issues

Comments 4

Partly confirmed in 1.12.1 on Windows 10. Although the totem animation played and I died regardless, I did not respawn with the totem in my offhand.

Steps to reproduce:

  1. Get a totem of undying in your offhand and enter an end portal. (You can do this part in Creative.)

  2. Walk around the end until you find a cloud of dragon's breath.

  3. Stand in the dragon's breath until you die.

Expected results:
The totem animation plays, and your health is restored. You do not die.

Actual results:
The totem animation plays but the death screen is displayed on top of it.

My guess would be that since you're standing in dragon's breath, it continues trying to damage you while the totem animation runs and it tries to heal you. These are contradictory status changes being applied together, and at least sometimes the dragon's breath wins the contest. (Other times, the totem may win, but I didn't try multiple times.)

[Mojang] Mega_Spud (Jay)

Couldn't reproduce in 1.13.0.15 - but the issue might be related to MCPE-40344 where too much damage is being dealt too quickly.

Dragon's breath behaves significantly differently in 1.13.0.17 than it did in 1.12.1. It's less dense and floats up from the ground slowly.

Yes this happens tons to me and t uses all the totems in my off hand and not in my off hand. It really breaks the game because Dragons breathe is invisible sometimes. And it does work in the newer releases like 1.14 prob 1.16

Tulip Renee

(Unassigned)

379759

Community Consensus

Nintendo Switch

death, dragon_breath, totem_of_undying

1.12.1

1.16.0

Retrieved