mojira.dev
MCPE-5337

World files render differently on iPhone and iPad

I created a world using an iPad and then logged on from an iPhone 4S and, to my surprise, noticed that the world renders significantly differently on the iPhone 4S. Opening the world with MCEdit (as an independent viewer only, the world was not modified using MCEdit), I see the confirmation that the iPad version is correct. This leads me to believe that there is a bug in either the iPhone world rendering OR an error when the world is shared via local server multiplayer.

Images and world files are attached...except for chunks.dat which is too large. Please advise if there is an alternate method by which this can be submitted.

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Comments 4

Because this devices have different chip proccesor, the iPhone4s has A5. Work as Intended

Did you look at the photos?

Notice that cobblestone and dirt have been replaced by air. When the iPhone user walks into the pits before the fence, that user takes damage – presumbly from being perceived as in the ground by the iPad side – even though nothing appears to be wrong from the iPhone client.

After reviewing MCPE-847 and the associated issues, I concur that this is a duplicate. That stated, I have several comments:

1) This bug is insensitive to the hardware used. I copied the world files over to the iPhone and found that the world displayed as expected. I then joined from the iPad and found the exact same map corruption. Without understanding the details of the software, this behavior suggests to me that either the world files are not being transmitted correctly or the rendering on the clients is defective.

2) Viewing the world files with MCEdit, the map corruption appears to be confined to a pair of adjacent chunks.

3) The original issue dates back to 25 November 2012 but neither that issue nor any of the related issues contains enough information to make the problem easily reproducible. I can provide the chunks.dat for this one and am willing to assist by providing further information or running experiments as desired.

4) And finally, this seems like a significant defect in the multiplayer functionality of Minecraft PE. Given the ready availability of a reproducible test case, I hope that there is interest in correcting this in the near future.

Jerry Carter

(Unassigned)

Unconfirmed

Phone - iOS - iPhone 4S

0.7.3, 0.7.4, 0.7.5

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