mojira.dev
MCPE-53982

In-Game Underwater Hurt Sound Doesn't Respect Resource Pack Choice

What I Expected

Changing this spot in the sounds.json document with a resource pack would change the player drowning sound to whatever new sound chosen to replace it.

What Happened

Changing this spot does not affect the drowning sound for any entity. The sound isn't even taken from the "hurt" section, but instead from the "game.player.hurt" sound, meaning it's impossible to change the sound for one mob without changing it for all of them.

To Reproduce

Change the sound chosen in the "hurt.in.water" entry with a resource pack. Go into a world with the pack applied and go underwater until you take drowning damage. The sound you chose to play will not be the one playing.

Attachments

Comments 2

Thank you for your report!
However, this issue has been temporarily resolved as Awaiting Response

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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Mark Roger

(Unassigned)

Unconfirmed

Windows

Windows 10

1.14.0.2 Beta

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