What I Expected
Changing this spot in the sounds.json document with a resource pack would change the player drowning sound to whatever new sound chosen to replace it.
What Happened
Changing this spot does not affect the drowning sound for any entity. The sound isn't even taken from the "hurt" section, but instead from the "game.player.hurt" sound, meaning it's impossible to change the sound for one mob without changing it for all of them.
To Reproduce
Change the sound chosen in the "hurt.in.water" entry with a resource pack. Go into a world with the pack applied and go underwater until you take drowning damage. The sound you chose to play will not be the one playing.
Attachments
Comments 2
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Thank you for your report!
However, this issue has been temporarily resolved as Awaiting Response
Is this still an issue in the latest version?
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Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki