When using the bow in Survival mode, it will not draw back when aimed at distant targets. You need to aim at the ground or an object within physical reach before bow will draw back. When you aim at a close item, you can then switch to a distant item and use bow normally.
What I expected to happen was...:
That I could fire bow normally at target beyond 'melee' range
What actually happened was...:
Bow would not resond or draw back until aim was taken at something within physical reach.
Steps to Reproduce:
Aim bow at target beyond physical or 'highlighted' reach of character. Nothing happens.
Readjust aim to the ground or object within reach. Bow will then draw and can be fired.
Linked issues
duplicates 1
Comments 5
In six months of playing Minecraft, from version 0.7.0 on in Survival Mode, the bow has always allowed me to fire at distant targets without the ridiculous rigmarole of first sighting on a reachable target. I upgraded to version 0.7.6 this morning, and that is when the bow stopped sighting correctly. I beg to differ with your assessment. The bow becomes hugely slower and more awkward to use if you have to keep resetting aim points, and has never functioned in that manner before I upgraded to 0.7.6.
Sent from my iPad
The bow when held in hand shows the fully charged version. Also to eat food, you have to tap and hold it on a reachable target.
Duplicate of MCPE-5495
Actually, since MCPE-5495 simply talks about some graphical glitch that I never noticed, and couldn't care less about, as opposed to the change in how an item actually worked in the game, I rather doubt this should have been considered a 'duplicate'. Given that they've 'resolved' this by closing it as a duplicate, I'll have to just hope that the actual change in how the bow works will be addressed by whatever they do with MCPE-5495.
Confirmed on iPad 2 iOS 6. The bow also has a weird texture, and swings like other items when it is fired.