When making an addon, I found an annoying issue relating to mobs. When using minecraft:addrider to add a mob on a horse, certain mobs will not spawn on the horse even when there is nothing stopping them from doing so. This applies to wither skeletons, pigmen, and possibly some other mobs in the game.
Common mobs such as Skeletons and Zombies work fine for minecraft:addrider
I used the correct definitions and names to spawn them, yet the only indication they existed was a single sound they play. It seems the game removes them immediately when they spawn, however I am in normal difficulty. This should not happen.
As seen in this image, I set up Skeleton Horses to have Zombie Pigmen always ride them. Everything is correctly set up, as using zombies works fine.
(It seems that all equine mobs are affected by this regardless of variation. I have no idea if pigs and other ridable mobs are affected by this too. This needs more testing.)
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I uploaded it now. To demonstrate with the addon, you will hear a pigman sound when you spawn either a horse or a skeleton horse. With the zombie horse, it simply spawns a zombie riding it.
Hopefully this helps
I believe you need to include the zombie pigman in the family_types
list in rideable
. Currently you just have player, skeleton, zombie.
I'll leave this report open though, unless you want me to close it.
Thank you for your report!
However, this issue has been temporarily resolved as Awaiting Response
Is this still an issue in the latest version?
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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There is also the issue of lack of documentation giving not enough information. I'm struggling to understand why the devs set up mobs to use strange names instead of what they should be indicated as.
There should have been more clarification on "entity_type" and the values that are acceptable.
Addons are getting more frustrating than fun to make now.