Hello,
As I go to my Village, almost everytime, I see this happen: 2 or more Iron Golems are stuck on a corner or on a closed area.
This happens (as seen in the video) when 2 or more Iron Golems try to follow the same path in opposite directions at the same time, forcing them to stay in that path until further interaction with the player by pushing them with a lead or by attacking an enemy nearby.
In this case, 4 of them are stuck in this area, making the rest of the village unprotected from the Golems. This is similar to MCPE-49607, but the diference is that It happens in various areas, not only behind house-like structures, but also on trees, corners and other more-open corridors aswell.
Related issues
Comments


I get the similarity, but perhaps Iron Golem's size could be taken into consideration, as this also affects the pathfind. The Golems are getting stuck not because they can't reach the other side of the wall because of a heigh diference, but because of the size of the other Golems.

Three things you can do to work around this:
Make grass paths (by using a shove on grass blocks). Iron golems prefer to walk on path blocks, so by making grass paths you can somewhat direct them where to wander in your village.
Make areas between buildings and between walls and buildings 3 blocks wide.
Fence off areas you don't want iron golems to go. You could leave 1-block wide openings to allow villagers through and still block the golems.

Thanks, I'll do that the next time.
Hi Filipe,
What makes you think this differs enough from MCPE-49607 to warrant a seperate report (honest question - it sounds really direct in text 😛).
MCPE-49607 addresses the issue where any entity in the game, once it chooses a destination, will get stuck if any part of the path is partially or even completely blocked. Trees, corners and corridors would all fall under partially blocked.
If your bug is covered by MCPE-49607 its better to have it duplicated into it to prevent it confusing searches etc.
Ionic