Whenever I use the "minecraft:behavior.delayed_attack" AI goal for my mob to do melee attacks. My melee attacks that were defined by "minecraft:attack" involve giving Poison to the victim. When the melee delayed attack takes place, one would expect the victim to receive the damage and the Poison status effect, but the victim only receives the damage, but not the Poison status effect.
Used code:
To define the melee attack:
"minecraft:attack": {
"damage": 2,
"effect_name": "poison",
"effect_duration": 7
}
To define the delayed attack goal:
"minecraft:behavior.delayed_attack": {
"priority": 3,
"reach_multiplier": 1.5,
"hit_delay_pct": 0.5,
"attack_duration": 1.4,
"track_target": true
}
Comments 3
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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However, this issue has been temporarily closed as Awaiting Response
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