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When FOV is higher than 90, the hand tends to glitch out and is off the player.

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While in first person, only the hand is rendered. Increasing the FOV simply doesn't cause the program to load the rest of the body.

Thank you for your report!
We're actually already tracking this issue at MCPE-69351, so we will resolve and link this ticket as a duplicate.

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It has really been a while Since The Render dragon first came out, playing with RTX is almost unplayable at a high FOV or with scenes with a wide aspect ratio. Please fix. Thanks

Peanut Sheffield

(Unassigned)

Unconfirmed

Windows

Windows 10 Pro 1909

1.15.0.8 RTX Beta

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